The Development

Here you can read about the development and what it took to make this game happen.

Basic information

This adventure fantasy game allows you to explore a 3D low-poly world from 3rd person perspective with no internet connection required after the download from git.

Who we are

This game was developed as a student project in the bachelor program of computer science at the University of Tübingen. The developers are: Stephan Amann, Cornelius Bopp, David Kleindiek, Tanja Huber, Tina Truong and Amelie Schäfer.

What we did

  • Intricate Systems for Quests, Inventory and Character Upgrading
  • Particles and Light Design
  • Extensive Combat System with Multiple Attack Modes, Advanced Movement and Customised Animations
  • Adapted Sounds and Selfmade Soundtrack
  • AI for all Non Player Characters
  • Design of the Logo and all Icons within the Game
  • Fully Functional HUD and Interactive Popups
  • Detailed Openworld Map
  • Fully Low Poly Terrain, Water and Structures
  • Extensive Playtesting and Balancing

Sources of Inspiration

Ryan Laley, Matt Aspland, CGHOW, PrismaticaDev

Which tools we used

 Unreal Logo Blender Logo Inkscape Logo Github Logo Cascadeur Logo Magix Logo

Which assets, materials, fonts we used

Characters:
Modular Animal Knight Polyart by Dungeon Mason
Icon-Inspiration:
Role Playing Game by Maxicons
Font:
Barlow by Jeremy Tribby
Sound Effects:
freesound.org, opengameart.org and sonniss.com/gameaudiogdc
Animations:
Advanced Locomotion System V4 by LongmireLocomotion
3D-Objects:
Dungeon Pack 1.0 by Kay Lousberg
Medieval Church by Daniel Andersson
Spooktober Seasonal Pack 1.1 by Kay Lousberg
Ultimate RPG Pack by Quaternius
Ultimate Animated Animals by Quaternius
Farm Buildings by Quaternius
Simple Nature by Quaternius